My first project of the new year was to make a "self portrait" video. This had to basically depict/represent ourselves as an individual and it could be as abstract as we want. The way I interpreted this project was to go with a "day in my life" theme.
What I wanted to show in my video was that I'm easy going, love music and being creative. I began by getting shots of my room, which in a way kind of represents who I am and what I like to do. The footage I got were just panning shots of my walls that included some art, I also included objects in my room like my guitar/piano.Other than that, I took my camera with me while hanging out with my cousin, who goes everywhere with me. We took a long drive and the timing ended up being perfect since the sunset that night was beautiful.
I edited the whole thing as a montage and included my (temporary) logo in the beginning of the video. This project was fairly easy to do and fun for the most part. Most important thing I think I've learned from it was that my camera battery does not at all last as long as it should and its annoying how many times its died on me while getting footage.
Without a doubt, we are advancing into a more digital world where the majority of what we use to function or view are done predominantly on these flat rectangle surfaces called screens. Ranging from massive projected images on a wall in movie theaters, to a tiny 5 x 2 computer that fit in the palm of our hands, we as a human race have found a tremendous amount of ways to entertain ourselves. Media as a whole is becoming more and more brief as technology progresses to feed us information quicker than ever, just with a few clicks of your mouse (or finger). Thanks to our advancing technology, people are now able to access any possible resource, whether that be books, movies, ways to contact people, and even find out how to get from right where you are standing to a certain spot in the country. In many aspects, this exposure to data at such an immediate rate has affected not only how we obtain information, but the length of our attention span as well. Take motion picture for example, early movies and shows have been a form of entertainment ever since the invention and advancement of the camera. The length of motion pictures can play such a large role in how well people will be willing to continue watching. The success in amusing a person all depends on how well a story is told, time being a big factor. Nowadays, it is so easy to not only capture someone's attention, but to also lose it. Digital media has evidently caused our attention spans to shorten. This can be shown through sites like YouTube, where if the length of a video is too long, many people tend to click away. Videos being produced have become shorter and shorter to an average of 3-4 minutes on YouTube. And somehow, people have found ways to fully tell a story in just 6 seconds!
I am specifically referring to Vine, one of the most popular social media apps accessible on any smartphone. Vine is the prime example and proof that our attention span has become smaller. It takes creative minds (and probably people who have nothing better to do) to come up with a way to entertain in using only 6 seconds, and sometimes even less.
Personally, I think it's amazing that we can even comprehend what happens in that short amount of time. A variety of videos are posted each day on Vine, then shared on other social media such as Twitter. Whether they're humorous, informational, promotional, or even just used to express thoughts and opinions, these short clips can easily capture anyone's attention and even with a few seconds, can have great quality.
During ONW's annual Blood Drive, a group in my college biology class had taken advantage of the event to film a quick and fun video for our project. Since I'm in E-Communication, I had the idea to take responsibility of the actual video production and film part of the project, which means storyboarding the preproduction, coming up with ideas and organizing how and when to shoot, and also I had the responsibility of editing.
The scope of our project was to explain the concept of blood cells along with how it ties to cell diffusion and osmosis. My group had come up with the idea to interview random students who were at the blood drive and we all wanted the responses to be unexpected and funny. We had less than two days to shoot during school, however only one day to be at the Blood Drive and get footage from that event. My teacher had also only given me one day to edit, so we were pretty limited on time to complete this entire project.
As I came up with the general storyboard and organized how were going to shoot, the rest of my group created the content that would be in the video and how to include all of the biology that we had learned. Then, on the day of the Blood Drive, we checked equipment out and went to the flex theater to shoot.
Filming the interviews didn't go too bad, the only downside was that we were very limited on time and had a lot of footage to shoot, at least for the biology side of the video. We had prioritized the biology content first, then worried about the interviews and having fun after, which resulted in a short amount of time to find many students who would be willing to be in our video.
After getting all of our footage, I edited (mostly by myself) and clipped together all of the interviews along with the information about diffusion. I tried to edit in the way that ONW's segment "Word from the Halls" does, with quick cuts and random sound effects. After watching the finished video, I feel like I could have done much better on the editing and it could have been longer with better content if I had more time to edit. During the editing process, I relearned shortcuts on Final Cut that I've forgotten and overall gotten more familiar with the editing software. All in all, I feel pretty satisfied with our video and my group ended up winning a prize out of other groups in our class.
After several modifications and ideas straying far from the original plot, we finally have a developed storyline. One that includes interesting reversals and twists that will play with the audience's minds. Through the process, I've learned much about story developing and how to create interesting characters that the audience will either sympathize with or absolutely hate. Before even beginning to write the script, we wrote a short analysis on each of our key characters. We wrote their age, background, history, what their passions are, the experiences they've been through, and really as much as we can come up with about the person. This helped us get a feel of how each character would talk, react, and think as the story goes on. After writing each analysis on them, during the writing process, if we needed help with what a character would say or feel, we'd refer back to this document. With the help of Alex Noury (this cool former student who's had experience in LA and came back to ONW to teach about story developing), we began to finally write our script on Celtx. The main writer and person responsible for our story concept is Clayton. He was in charge of actually physically typing out the script and the majority of the credit for the story goes to him.
first page of script on Celtx
Overall, the process of writing the script was very interesting and I feel like I've learned a lot from this experience. Because our story included many twists and reversals, we had to contemplate exactly how each character would think, react, and what they would want others around them to see and what the audience actually sees. I never actually thought that this much thinking and consideration goes into writing, but after this process I've learned so much and love how much thought goes into writing. I think its so interesting how much you can easily play with feelings and surprise the initial judgments of characters.
For this week's project, we followed a challenge on vimeo, where the rules are to take 20 clips after every 20 steps in one area. The purpose is to tell a story from your point of view using different angles and being creative with your 20 shots. My cousin and I went to the lake one day, and I decided to bring my camera along to film for this project. I made a quick short list of shots that I knew I wanted to include, then when we got there, I spontaneously filmed the rest of the clips I wanted as we walked around. I made sure to get beautiful shots of the water and other random shots of plants and the sky to include variety in the video. I wanted to continue filming after sunset, however my camera battery died in the middle of shooting. On the bright side, I had more than enough footage to edit and use. The editing process went fairly quick and easy. I tried to keep the shots in order as much as I could, that way it would show the point from where we started, then down to where we stopped walking, which was the dam on the other side. From this project, I learned a couple things: 1) I should fully charge my battery before leaving the house 2) I still need to learn how to keep a steady hand with my camera and lastly, 3) favorite more precise clips in Final Cut to make it easier to find exactly the shot I'm looking for.
Recently, a journalist group, RYOT, have made the first 4k short film using the new iPhone 6s. After watching this, I agree with NoFilmSchool, that this reveals the potential that smartphones have of being a powerful tool for film and can even change journalism.
RYOT captured impressive shots of the location, using their iPhone 6s. However they did use lens and stabilizers which definitely helped the quality, but overall you can see the quality the iPhone camera itself already provides which is comparable to DSLRs and high end cameras.
The author gives the short film video itself and also the behind the scenes video, then follows with examples comparing iPhones' cameras throughout the years. They include various pictures comparing each phone with different tests such as macro, backlit, and sunset. He also claims that smartphones have the ability to become very powerful in filmmaking and can influence filmmakers as technology advances.
Overall, I enjoyed reading this article and what the author has showed with the ability of smartphones, since most people, if not all, have one right in their pockets including me. This was interesting and has given me many ideas and inspiration to do more with my own phone and learn how to take advantage of its quality.
Website Title: No Film School
Article Title: Check Out the First 4K Short Film Shot Entirely on an iPhone[…]
The way frame rate and shutter speed can be adjusted can greatly affect an audience's emotion toward a certain scene.
On No Film School's article, frame rate is defined as the number of frames captured per second, and shutter speed is duration of time each frame is exposed to light. They say the basic rule is: the standard setting for your shutter speed is double your frame rate.
The author does a great job at showing examples of how higher frame rates can benefit slow motion shots and also how fast shutter speeds result in clear images. The article provides two videos to show these examples. However, the author could do better by explaining more variations of how shutter speed and frame rate affect other types of desired shots to create different effects. In general the author briefly informs about how adjusting these two settings can help create a better desired effect.
The author did support his main argument, but the article was short and only showed two specific examples. The evidence provided by the videos were convincing and very informative. In the future, I plan to use what I've learned from this article to make shots in my videos better and find ways to help tell the story.
Website Title: No Film School
Article Title: How Shutter Speeds & Frame Rates Can Be Used to Change t[…]